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  3. You can look at Morris as an example of a 12km playable area hosted on a 16X map. It is on itchio. Just Google/Bing: FS22 Morris Manitoba Map
  4. I am a bit confused as to what you are trying to achieve, if you want a 'farm' area of 12k x 12k then simply create a 16k x 16k map and only use the 12k x 12k section leaving the 4k surplus as a border area then if rquired add a further border mesh to get the overall 20k x 20k area you seem to want (judging by your KMZ files).
  5. Hi again thank you so much for that got it done quickly and easily, i learn more complex stuff from you than all of my teachers and you make it so easy. im now stuck on my borders not lining up, i have uploaded a zip to google drive, it includes the tiff, the refrence lines for google maps, a blender file (3.6) and dems for the border with the cover textures. My dem is a 12km terrain squeezed into a think an 8x as my plane doesn’t line up as 16344 or 8192 scale https://drive.google.com/file/d/1xGHILKeVGOTzGvmywCtdBNFsqdctoEYk/view?usp=drivesdk Could you please guide me as to where im going wrong thanks MARVVV
  6. To get a proper dem you will need to combine all the 26 tiifs into one single tiff using a programm such as QGIS this will then even out the different shadings and gaps usually found when importing UK lidar directly into Google Earth. The following is one combining method using QGIS QGIS download from here https://qgis.org/en/site/ --approx 1.2gb Once downloaded/installed in the folder QGIS 3.36.0 select QGIS Desktop 3.36.0 select Plugins You now require the following plugins Virtual Raster Builder -- may need to be reinstalled (without uninstalling) to remove error message go2streetview Google Earth Engine Grass GIS provider KML Tools LAStools Raster Cutter Once you have the plugins installed Select Project -- Properties - CRS and ensure the EPSG:27700 - OSGB36/ British National Grid is selected (tip in filter type 27700 to bring up the correct entry to select) this setting is important for alignment between the different CRS of Google and OSGB which causes the splits between rasters when imported directly into Google Earth. Next Settings -- Rendering -- Raster -- Contrast Enhancement -- Single Band Grey --Stretch to min/Max --selected in dropdown Drag and drop all the Defra tif images into the the main screen they will open in seperate Layers Now select Raster -- Miscellaneous --Build Virtual Raster At the end of the Input Layers box select the 3 dots this will bring up another pop up with a list of all the layers in your Layers panel Select All then Run A new Layer will appear named Virtual with all the selected Layers merged into one image with the correct brightness/contrast To save this virtual file as a tif right click on it Export -- Save As in the 'Save Raster Layer as' pop up Select Rendered Image Select the three dots at the end of the filename box to open a file browser add file name Save and in Save Raster layer pop up select OK Open Google Earth and drag drop new file into it NOTE: The CRS EPSG:27700 - OSGB36/British National Grid setting only applies to UK Lidar for any other SRTM Tiff the setting has to be changed to match that tiffs CRS.
    Thank you for sharing your knowledge and experience in Modding BD I've learned so much from being a subscriber to your You Tube Channel The xml script for Discharge options much appreciated! The only problem I have is Trac Color changing. Thanks BDbssb oh yea Congrats on getting your new Mod into GIANTS Mod Hub!
  7. Hey guys, im redoing my dem trying to use the British LiDAR information, as it’s a 16x map I’m kinda brain hurt as not only have I got 26 different tiffs, I have below sea level areas down to like -10 and areas upwards of 315m (google earth) on some of the outside borders, I’ve been trying my best going over and over to no brake through, obviously I was hoping I could just import the tifs into google earth (which I have). and just copy that layout into a dem but for obvious reasons it’s too hilly (Mendip hills to Somerset levels) if you could point me in the right direction I would be grateful as going in circles for 20 hours isn’t the best thanks MARVVV
  8. Earlier
    First off, thank you for the time you spend producing mods for our enjoyment. I loved this mod's design so much I had to make it perfect for my use. I added Lime production and mineral feed production Stone and water = lime straw, silage, and lime = mineral feed Currently tweaking production levels to find a nice balance. This is a great mod for anyone that needs production of farm supplies in a compact footprint. Thanks for inspiring me to further tinker with mods.
  9. I’ll check but I don’t think the in game unit does this either. Sometimes we’re limited to giants coding.
    missing emty haverster can fold it widt the x
  10. great havester but missing the emty haverster so it can be foldet widt x bottem
  11. Ahoj som tu novy ale chcel by som sa spýtať či by to nešlo do výroby Kravám pridať ešte tu Minerálnu primes ďakujem za odpoveď neviem môžem písať aj po Slovensky alebo použiť Google prekladač. Hallo, ich bin neu hier, aber ich würde gerne fragen, ob es möglich wäre, Mineral Primes zur Produktion der Kühe hinzuzufügen. Vielen Dank für die Antwort. Ich weiß nicht, ob ich auf Slowakisch schreiben oder Google verwenden kann Übersetzer.
  12. I sent it. I downloaded for USGS Earth Explorer.
  13. @c.christensen98 Pm me the coordinates of your Geo. tiff (ie. n51_w003_1arc) and the site you downloaded it from and I will see what is going on with this continuing 'whiteout'.
  14. I have done so, and at the z-range portion, it makes the DEM appear all white again when I do the conversion. In this case, my DEM when clicking specified has values of (Min - 674, Max - 2000). When doing the math for the giants editor that would put the terrain between 85 - 255. I am wondering if after putting in the new z-range if the DEM should look completely white or not.
  15. @deboy130 As far as I'm aware you cannot create a 45x map all maps have to be to ^2 i.e 2,4,8,16,32 64 etc see this list of map dem/gdm/grle sizes required for the various size maps (courtesy of Bonger76) Normal map size 1. densityMap_fruits: 4096x4096 2. densityMap_ground: 4096x4096 3. densityMap_height: 4096x4096 4. densityMap_stones: 4096x4096 5. densityMap_weed: 4096x4096 6. infoLayer_farmland: 1024x1024 7. infoLayer_indoorMask: 4096x4096 8. infoLayer_navigationCollision: 2048x2048 9. infoLayer_placementCollisionGenerated: 1024x1024 10. infoLayer_tipCollision: 4096x4096 11. infoLayer_tipCollisionGenerated: 4096x4096 12. map_dem: 1025x1025 4x map size 1. densityMap_fruits: 8192x8192 2. densityMap_ground: 8192x8192 3. densityMap_height: 8192x8192 4. densityMap_stones: 8192x8192 5. densityMap_weed: 8192x8192 6. infoLayer_farmland: 2048x2048 7. infoLayer_indoorMask: 8192x8192 8. infoLayer_navigationCollision: 4096x4096 9. infoLayer_placementCollisionGenerated: 2048x2048 10. infoLayer_tipCollision: 8192x8192 11. infoLayer_tipCollisionGenerated: 8192x8192 12. map_dem: 2049x2049 16x map size 1. densityMap_fruits: 16384x16384 2. densityMap_ground: 16384x16384 3. densityMap_height: 16384x16384 4. densityMap_stones: 16384x16384 5. densityMap_weed: 16384x16384 6. infoLayer_farmland: 4096x4096 7. infoLayer_indoorMask: 16384x16384 8. infoLayer_navigationCollision: 8192x8192 9. infoLayer_placementCollisionGenerated: 4096x4096 10. infoLayer_tipCollision: 16384x16384 11. infoLayer_tipCollisionGenerated: 16384x16384 12. map_dem: 4097x4097
  16. @c.christensen98, see the note in the Microdem section of the tutorial Note: Some SRTM’a display a completely white images in Google Earth, if this happens open the SRTM in Microdem and follow the above steps to modify the Display Parameters.
  17. @WrinkleysRule Is it common for DEM's to just appear as a white or black image? I find that when I download my .tif files and DEM's following the tutorial, it seems like they don't apply right away, and when importing them into google earth, it shows up as a blank white square.
  18. Anyone know what size image I need for overlaying onto a 45x map?
  19. Ok gotchu I think I found where to pick up the tutorial from. when layering the images we copy and paste DEM into the roads.png and than copy and paste the roads.png into the GE one? if so do we copy both layers or just the roads layer? or do we copy GE into roads as well? and
  20. Hi everyone, I am working on modding in my family farm and so far have the terrain and border in. Is there a way to overlay an image such as the one linked below, into giants editor so that I can more or less trace the roads into the map? Thanks for your help.
  21. That is great, thank you! I hope you know what a fantastic resource this is. You've done a great job and it is awesome how much you help and interact with the community. It inspires a lot of us to learn how to contribute to something we all enjoy, so thank you for being a positive catalyst!
  22. The CSV script is primarily for use where the spline is created away from the terrain for example tracing the road layout along the Google Earth Layout image then executing the script so that the new spline follows the terrain contours and road shape. It can also be used to crete a rough spline path with minimal CV's and then create a new spline with a chosen number of CV's for greter accuracy when setting terrain height and road layout.
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